It all started in December 2005 when Martin Pierlot and Jean-Michel Vilain decided they would make a game called Faëria. One of their original goals was to make a game that they would love playing infinitely, another was to let the players be the creative force of the game. Later, Jen Berger joined them to help the game get a visual identity. Together they are Abrakam and making Faëria is obviously what gives sense to their day.

Their studio is located in Liège, a city in the heart of Europe. It’s their place, where they code, make art and play their own game.

Note that Faëria has never received any fundings, instead it has received passion and countless beers.

If you wish to drop us a word, send an email to send us an email

Core Team

Jean-Michel Vilain Game Designer + Developer

Board game enthusiast, ex MtG player, crazy coder, game designer at heart.
Thinks humans are pretty interesting.
Favorite Beer: Westmalle Tripel

Jen Berger Illustrator

Lover of all colorful and imaginative minds, wants total equality for humans, animals and nature.
Favorite Beer: Lupulus

Martin Pierlot Graphic + Game Designer

Imaginative artist, creating games since childhood, with passion for music and art.
Favorite Beer: Tripel Karmeliet

Credits

Many people have imprinted their soul into Faëria, among them the following names:

Illustration

Ibrahem Swaid
Mathieu Loiseau

Cédric Babouche
Jean-Luc Berger
Thomas Ritucci

Code

Jonathan Berger (ex core member, also webdev on this website!)
Gilles Fernandez (+ game design)
Manuel Tondeur

Game design / Playtest

Jay Treat
Adrian Wong

Music and sound design

François Colinet

Lore

Adrien Fernandez (+ game design)

Other

Nicolas Leguèbe (motion and graphic design including the game's logo)
Mathias Wacquez

Testers of the Eternal

Sophie Didaskalou
Laurent Raty
Roman Slock
Martin Canter
Tristan De Liège

Lead Complainer

Antoine Pierlot